UEFN Verse Developer

Hey, I'm Laurenz

I build Fortnite experiences with strong gameplay systems, polished progression, clean Verse logic, and creator-focused execution from prototype to publish.

Focus Areas

Open for work
Verse Systems
Tycoon Design
Gameplay Loops
UEFN Building

Project Highlights

Published Maps

Portfolio

Selected UEFN / Verse work

Systems, gameplay loops, worldbuilding work, and production-focused UEFN features across competitive maps and Brainrot Cave Tycoon development.

About Me

I'm Laurenz, the developer behind LTNetwork and the studio direction behind PixelForge. I'm based in Germany and have been deep in UEFN development since 2024, building projects across Verse systems, gameplay features, tycoon progression, and polished in-editor production.

My strength is combining technical system work with practical building experience. That means I can move from Verse logic and progression design into worldbuilding, map flow, UI thinking, and creator-friendly iteration without losing structure.

Alongside development, I also understand shortform content and UEFN growth. I know how to present features clearly, package work into strong showcases, and build projects that are not only solid to play, but also easier to position, promote, and scale.

Right now I'm open for work on Verse systems, gameplay implementation, tycoon mechanics, building support, prototype work, and production help for Fortnite experiences that need clean execution and fast iteration.

Contact

Let's build your next Fortnite experience

Need help with Verse systems, gameplay loops, tycoon design, building support, or overall UEFN production? Reach out and let's talk about your next project.